Commercial Games:
(Click on the project titles to see more details)
Respawn Entertainment - Apex
Respawn Entertainment - 08/2020 to Present Day
Senior Rendering/Engine Programmer
Santa Monica Studio - God of War (2018)
Amazon Game Studio - 12/2015 to 07/2020
Senior Staff Rendering Programmer, worked on engine, rendering (FX) and made point of contact for the rendering team.
Amazon Game Studio - Lumberyard
Amazon Game Studio - 09/01/2015 to 11/31/2015
Fixed lots of bugs amongst which: texture streaming multithreading bugs, Qt editor bugs, and asset pipeline bugs
Firewatch - PC, Mac and Linux (link to game site)
Campo Santo - 05/21/2014 to 09/01/2015
Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio developed with Unity.
Lead graphics/core engine programmer: on a team of ten I was completely in charge of everything that was graphics/core related: from tools to shaders, from the streaming system to level editing support
Call of Duty: Advanced Warfare - XBox 360, PS3, PS4, XBox One and PC
High Moon Studios - 02/16/2013 to 05/20/2014
Call of Duty: Advanced Warface is the latest Call of Duty game, developed by Sledgehammer games. I worked as tools, core engine and graphics programmer. I worked on many parts of the game; High Moon Studios was in charge of bringing the game from the next generation console to current gen, at a solid 60 frames a second and at the quality level that is expected by such an IP.
Deadpool - XBox 360, PS3 and PC
High Moon Studios - 05/20/2012 to 02/15/2013
Deadpool is a third person action brawler developed by High Moon Studios for Xbox 360, PS3 and PC developed with Unreal Engine 3. I worked as tools, core engine and graphics programmer; I implemented main rendering features such as character disfigurement, from the tool pipeline to low level rendering and render target management.
Non Commercial Games - Other Projects
Click here to see some of the projects I have done in my years in college.